Modify Meshes Toolbox
The Modify Meshes toolbox contains tools to perform boolean operations on mesh elements and to change existing mesh elements in various ways.
All tools in a toolbox are not always visible by default. To see all tools, right-click in the toolbox and select Show All from the menu.
To | Select in the Modify Meshes toolbox |
---|---|
Construct a mesh element from the union of two or more existing mesh elements. | Mesh Unite |
Construct a mesh element at the intersection of two or more existing mesh elements. | Mesh Intersect |
Construct a mesh element by subtracting one existing mesh element from another. | Mesh Subtract |
Stitch two or more shapes into a mesh element or two mesh elements into one mesh element. | Stitch Into Mesh |
Split a mesh element into separate parts. | Split Mesh |
Modify facets of a mesh element by adding a vertex, deleting a vertex, swapping an edge of a facet, or by splitting facets. | Modify Facets |
Trim, imprint, or impose an open or closed profile onto a mesh element. | Mesh Project |
Reduce the number of facets in a mesh element. | Decimate Mesh |
Subdivide a mesh to produce a smoother result. | Subdivision Mesh |
Reverse the direction of surface normals for a mesh. | Change Mesh Normal |
Delete one or more facets from a mesh element. | Delete Mesh Facet |
Modify a selected portion of a mesh element by dragging a selected set of control points. | Drag Mesh |