Move Actor |
Sets the manipulation method to move. X, Y, and Z icons define along which axes the actor may move. Where the X, Y, and/or Z icon appears as a button, the movement is allowed.
You can click a button to toggle it off/on in order to disable/enable movement along that axis. For example, where movement is allowed along all three axes, you could turn off the Y and Z buttons to restrict actor movement to along its X axis only.
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Scale Actor |
Sets the manipulation method to scale. X, Y, and Z icons define along which axes the actor may be scaled. Where the X, Y, and/or Z icon appears as a button, the scaling is allowed.
You can click a button to toggle it off/on in order to disable/enable scaling along that axis. For example, if scaling is allowed along all three axes, you could turn off the Y and Z buttons to restrict actor scaling to along its X axis only.
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Rotate Actor |
Sets the manipulation method to rotate. X, Y, and Z icons define about which axes the actor may rotate. Where the X, Y, or Z icon appears as a button, the rotation is allowed.
You can click a button to toggle it off/on in order to disable/enable rotation about that axis. For example, if rotation is allowed about all three axes, you could turn off the Y and Z buttons to restrict actor rotation to about its X axis only.
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Actor List |
Drop-down menu from which you can select the actor to manipulate. |
Method (for Scale Actor) |
Sets the method for scaling the actor.
- Active Scale — Lets you set the active scale along the X, Y, and Z axes. If locked, changing the value of any one of the axes causes the same change to the remaining axes. If unlocked, you can specify different scale values for each axis.
- By Points — Lets you scale the actor interactively.
- Proportional — (Scale Actor set to By Points only) If on, scales the actor along all three axes simultaneously.
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Method (for Rotate Actor) |
Sets the method for rotating the actor.
- Active Angle — Lets you set the angle for rotation by typing a value, or by using the scroll controls to adjust the value by 90 increments.
- By Points — Lets you rotate the actor interactively with two data points, specifying the start point and then the amount of rotation.
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