Fly
Used to "fly" interactively through a 3D model.
You can access this tool from the following:
- Ribbon: split button
- Ribbon: split button
- Ribbon: split button
- Ribbon: split button
- View control bar
- Toolbox: View Control
You can navigate by using the mouse (with keyboard modifiers) or the keyboard. The view cone for the view that you are navigating displays in all other open views. It shows the position and orientation of the camera in the view and can help with navigation.
Clip volumes and view clipping planes can affect the display in a view that you use as you are "flying" through a model. If a clip volume is present in the view being used to fly through, then only those elements within the clip volume will display. When clipping planes are active in the view, elements or parts of elements disappear when they are located outside the range of the clipping planes. You can disable clip volumes and or clipping planes by turning off Clip Volume, Clip Front, and Clip Back, for the view. These settings are located in the View Attributes dialog.
When using the mouse to fly, you can use either of two methods:
- Click and drag — click and hold the button on the mouse as you move it. Releasing the button completes the operation.
- One click operation — click in the view to commence the navigation. Move the mouse as required (without holding down the button), then click again to complete the operation.
When you click to fly, the origin is set to the center of the view.
Once you initiate movement, the camera automatically moves forward along its line of sight.
When using the mouse to fly, the following assignments are available.
Key | Mouse Movement | Effect of view camera |
---|---|---|
Forward | Rotate upward. | |
Backward | Rotate downward. | |
Left | Rotate to the left. | |
Right | Rotate to the right. | |
Shift | Forward | Move upward (along camera's Z-axis). |
Backward | Move downward (along camera's Z-axis). | |
Left | Move to the left. | |
Right | Move to the right. | |
<+>/<-> | Increase/decrease movement speed. | |
<?> | Display mouse/keyboard help summary. |
You can control the mouse navigation speed with key-ins as follows:
where value is a number that is interpreted as MPH (English) or KPH (metric) depending on the model's units. If no value is supplied then a default value of 4 MPH is used.
When using the keyboard to fly, the following assignments are available:
Key(s) | Effect of view camera | |
---|---|---|
Up Arrow, <W>, or <I> | Move forward toward camera target. | |
Left Arrow, <S>, or <K> | Move backward away from camera target. | |
Left Arrow, <A>, or <J> | Rotate to the left. | |
Right Arrow, <D>, or <L> | Rotate to the right. | |
<Shift >+ | Up Arrow, <W>, or <I> | Move upward (along camera’s Z-axis). |
Down Arrow, <S> | Move downward (along camera’s Z-axis). | |
Left Arrow, <A>, or <J> | Move to the left. | |
Right Arrow, <D>, or <L> | Move to the right. | |
<Ctrl >+ | Up Arrow, <W>, or <I> | Rotate upward. |
Down Arrow, <S>, or <K> | Rotate downward. | |
Page Up/Down | Move Up/Down (along design Z-axis). | |
<+>/<-> | Increase/decrease movement speed. | |
<?> | Display mouse/keyboard help summary. |
You can control the keyboard navigation speed with key-ins as follows:
where value is a number that is interpreted as MPH (English) or KPH (metric) depending on the model's units. If no value is supplied then a default value of 4 MPH is used.
Setting | Description |
---|---|
Select Element on which to Lock Camera Motion icon | Lets you select the element on which to lock the camera path as you fly through the view. When you select the path, the camera will be placed on the element and oriented so that the camera is looking along the path element. |
Prevent Camera Collision | If on, camera detects collision with elements in its way and stops further movement. |
Fly Speed | Sets the Walk speed from 0 to 100 miles/kilometers per hour. |
Use Path Offset | If on, lets you set the X and Y axes offset values for the camera path. |