Material Editor Dialog (PBR Mode)
Contains settings applicable to Physically Based
Rendering (PBR) materials. PBR is a method of rendering for accurate
representation of a surface based on its interactions with light. Using PBR
simplifies the process of making realistic looking material. The results are
more accurate and such materials work equally well in all lighting
environments.
You can access this dialog from the following:
Ribbon -
Setting | Description |
---|---|
Color | Defines the Base Color used for the material when
rendered.
Clicking the arrow icon opens a menu with the following options: |
Map icon |
Defines whether or not a map for the property is used by the
material. Click the arrow icon to open a menu with the following options:
|
Ambient Occlusion | Defines the amount of occluded light for the material. |
Reflection | Defines the reflectance of the material based on its metalness or roughness. Metallic maps are only black and white. |
Surface | Defines the bumpiness of a material. |
Glow | Defines the amount of light the material appears to emit. This value adds to the overall reflectance of the material, independent of the amount of incoming light. |
Transparency | Sets a material's transparency. Useful for glass,
water, gemstones and other transparent materials.
|